No historic buildings are left behind through the years and sooner or later every city just keeps on growing and looks like the same place with the messy layout of high rise buildings surrounded by sprawl. To me, every city feels very bland and quite identical to me now. Improved city development/city landmarks/tourism as industry Another challanging but fun addition this would bring is the ability to schedule trains on different lines throughout the day, possibly reducing the number of rolling stock and maximizing profit.Ĭonnected to my previous point Day/night cycleįor this to work there'd of course have to be the aforementioned slower game time, but I'd love to see days transition from morning to night, and of course have the ability to implement timetables specifically for nightly services. Right now I find myself churning out trains onto my lines, both express and commuter, often unnecessarily waiting at signals, something that could be solved by intricate timetabling. I'd love to see another option to slow the game down to actual days, in such a way that a system for timetabling of trains could be implemented. ![]() I personally feel like that even on normal speed this is way too fast. This is of course needed as the game right now is focussed on the development of transport throughout history. The game as it is now does not have a time system, it just skips through full days in a matter of seconds. ![]() This would be a pretty drastic feature to implement, but would make the game so much more interesting and challenging for the more experienced players. ![]() Sure, TF2 made the engine a lot smoother, but even with a very powerful PC (Core i7, Vega 64, 32GB RAM) the game lags pretty bad sooner or later. I enjoy TF a lot, and whereas TF2 brought some major improvements and feautures, it feels more like a TF1.5 than a 2 to me, so I thought I'd start a list of features that I'd love to see in a hypothetical Transport Fever 3 to make the next release truly a major step up.
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